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I found it! “The making of Trois Petits Points”
Posted on May 17, 2013 with 6 notes ()
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Trois Petits Points - another Gobelins Film done in TVP Animation Pro
Posted on May 16, 2013 with 15 notes ()
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Ah, Gobelins L’ecole de L’image you guys never fail to impress.
Posted on May 16, 2013 with 6 notes ()
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Posted on May 12, 2013 via Junk with 1,900 notes ()
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Posted on May 11, 2013 with 20 notes ()
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Hey folks! If you’re in Toronto for TCAF aka Toronto Comics Arts Festival, make sure to stop by Bento Miso HQ to check out the Comics VS Games 2: Bit Bazaar, featuring a playable demo of SUPER TIME FORCE + amazing original work by CAPY artists Vic Nguyen, Mike Nguyen and Sylvain Coutouly!
Comics VS. Games 2: Bit Bazaar
May 11th - 12pm - 8pm
Oh gawd, cowceda’s pixel perfect porn.
Posted on May 10, 2013 via CAPY with 85 notes ()
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@eecummings:
Abandon the search for something valuable within yourself and instead, seek for a way to be valuable. Waiting for someone to come along and tell you what your worth is, is not spontaneous. Disregard the disapproval of others. Stop seeking permission.
Just do as much as you can do before sleep takes you for the night, sickness takes you for who knows how long and death takes you for the certainty of eternity.
We are born helpless, worthless and dependent on others. We are born with an individual struggle to overturn our own weakness, to become capable of doing something worthwhile, perhaps so that our children may depend on us long enough to find their own ways and begin the cycle anew.
MARK FUCKING CHONG
(via thewhitemandara)
Posted on May 10, 2013 via My Energized Soul with 73,734 notes ()
Source: wwindwalker
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Posted on May 8, 2013 with 14 notes ()
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Posted on May 8, 2013 with 16 notes ()
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Gravitron HD gameplay
https://docs.google.com/file/d/0BxIWTr9WUhiBaTFQOGR1Z0dQUEU/edit?usp=sharing
Posted on May 8, 2013 with 1 note ()
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Here’s a game I made in 3 days during the TOJam 2013 indie game jam.It’s called Gravitron and it’s meant to be played with 3 players (you need XBOX controllers to play). I guess if I had to describe it, it would be like 3-player Asteroids deathmatch with remotely-guided, remotely detonatable rockets.
The controls are pretty simple but it takes skill to be able to control your ship well enough not to crash into things, and things get really crazy when you have to dodge and shoot and guide missiles and manage your afterburner fuel reserves all at the same time.
But then again, I don’t like making games that are easy to master because then there’s no more reason to play them after you get good at them.
Anyways tomorrow I think I’ll take a stab at adding online multiplayer, and then resume work on Akimbo.
Posted on May 6, 2013 with 5 notes ()
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Thanks for being so patient! For more info, here’s the orignal post on my DA (links and written tips) :>
Posted on May 6, 2013 via Miki's Sketchbook with 1,982 notes ()
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Posted on May 4, 2013 via Sractheninja with 25 notes ()
Source: sractheninja
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By Zac Gorman. For Wind Waker concepts, go here: http://www.characterdesignpage.com/1/post/2013/04/the-legend-of-zelda-wind-waker.html
He’ll be fine after he smashes a few clay pots
Posted on May 3, 2013 via Art-Src with 31 notes ()
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Posted on May 2, 2013 with 35 notes ()





