Abandon the search for something valuable within yourself and instead, seek for a way to be valuable. Waiting for someone to come along and tell you what your worth is, is not spontaneous. Disregard the disapproval of others. Stop seeking permission.
Just do as much as you can do before sleep takes you for the night, sickness takes you for who knows how long and death takes you for the certainty of eternity.
We are born helpless, worthless and dependent on others. We are born with an individual struggle to overturn our own weakness, to become capable of doing something worthwhile, perhaps so that our children may depend on us long enough to find their own ways and begin the cycle anew.
Here’s a game I made in 3 days during the TOJam 2013 indie game jam.
It’s called Gravitron and it’s meant to be played with 3 players (you need XBOX controllers to play). I guess if I had to describe it, it would be like 3-player Asteroids deathmatch with remotely-guided, remotely detonatable rockets.
The controls are pretty simple but it takes skill to be able to control your ship well enough not to crash into things, and things get really crazy when you have to dodge and shoot and guide missiles and manage your afterburner fuel reserves all at the same time.
But then again, I don’t like making games that are easy to master because then there’s no more reason to play them after you get good at them.
Anyways tomorrow I think I’ll take a stab at adding online multiplayer, and then resume work on Akimbo.