Q: why are you buying maya?
I’m currently working with Redwood Pixel games as one of their artists and we’re using the Unreal Engine 4 to create our games.
It’s a really powerful and easy to use engine.
However, UE4 is Epic MegaGames’ engine, meaning they develop the engine for in-house use when they develop games and they have their own production pipeline which heavily involves the use of Maya (the full version, and not the crippled Maya LT.
Some of their tools like their custom rigging utilities and vector fields for particle effects can ONLY be used with Maya, which means I’m limited in what I can accomplish without it.
I’ve struggled with other software packages like Blender (UI Nightmare!) and the Softimage XSI Tool (the FBX support is dodgy and cannot convert between Y and Z-up coordinate systems) and quite frankly I just don’t want to deal with all the hacky workarounds of using other software packages that UE4 wasn’t made to work with.
So, it comes down to good old elbow grease to scratch together the funds for Maya and commissions seem to be the best thing available. No, I don’t want to run a patreon or a kickstarter because these things don’t really give anything in return to people.
I should also add that so far just about everyone who’s requested a commission has overpaid out of sheer generosity (THANK YOU!), and I think when the flow of incoming commissions stabilizes I may just find a stable price and let people decide their price at or above that price. Kind of like a pay-what-you-want thing.
And yeah, even if you can’t afford a commission, you’re totally helping me out by reblogging the commission details and everyone is welcome to sit in on the twitch streams between 10AM-12 Midnight and watch me work on commissions, and basically see some nice art from me on their dash every day.