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toshinho:

“Platform for the High Queen”
This linework was posted couple years ago on my deviantART account. Despite of my attachment to this piece, it never got much love from my viewers at that time. So I’ve dig this one up and slapped a colored to it.
Hope she get’s a little bit more love this time.

FFUUUUUUUUUUUUUUU that is awesome

toshinho:

Platform for the High Queen

This linework was posted couple years ago on my deviantART account. Despite of my attachment to this piece, it never got much love from my viewers at that time. So I’ve dig this one up and slapped a colored to it.

Hope she get’s a little bit more love this time.

FFUUUUUUUUUUUUUUU that is awesome

Commission for deliciousorangeart’s character Shina for his upcoming video game: Ashes of Babel
Commission Info!

Commission for deliciousorangeart’s character Shina for his upcoming video game: Ashes of Babel

Commission Info!

Character Redesign Commission #3 for Michael Mayne complete!
I’m dead tired! This one took all day to do it justice (The original is an awesome design tbh) and I have to crash. I cannot form coherent sentences right now so I’ll respond to all my messages first thing tomorrow.
Thanks everyone for being on stream and keeping me company as I worked on this, and thanks Michael for commissioning me!

Character Redesign Commission #3 for Michael Mayne complete!

I’m dead tired! This one took all day to do it justice (The original is an awesome design tbh) and I have to crash. I cannot form coherent sentences right now so I’ll respond to all my messages first thing tomorrow.

Thanks everyone for being on stream and keeping me company as I worked on this, and thanks Michael for commissioning me!

Q: why are you buying maya?

Good question.

I’m currently working with Redwood Pixel games as one of their artists and we’re using the Unreal Engine 4 to create our games.

It’s a really powerful and easy to use engine.

However, UE4 is Epic MegaGames’ engine, meaning they develop the engine for in-house use when they develop games and they have their own production pipeline which heavily involves the use of Maya (the full version, and not the crippled Maya LT.

Some of their tools like their custom rigging utilities and vector fields for particle effects can ONLY be used with Maya, which means I’m limited in what I can accomplish without it.

I’ve struggled with other software packages like Blender (UI Nightmare!) and the Softimage XSI Tool (the FBX support is dodgy and cannot convert between Y and Z-up coordinate systems) and quite frankly I just don’t want to deal with all the hacky workarounds of using other software packages that UE4 wasn’t made to work with.

So, it comes down to good old elbow grease to scratch together the funds for Maya and commissions seem to be the best thing available. No, I don’t want to run a patreon or a kickstarter because these things don’t really give anything in return to people.

I should also add that so far just about everyone who’s requested a commission has overpaid out of sheer generosity (THANK YOU!), and I think when the flow of incoming commissions stabilizes I may just find a stable price and let people decide their price at or above that price. Kind of like a pay-what-you-want thing.

And yeah, even if you can’t afford a commission, you’re totally helping me out by reblogging the commission details and everyone is welcome to sit in on the twitch streams between 10AM-12 Midnight and watch me work on commissions, and basically see some nice art from me on their dash every day.

- Mark

cheppo:

two lost children wandering the woods

The first of cheppo’s commissions and the second one I’ve done!

cheppo:

two lost children wandering the woods

The first of cheppo’s commissions and the second one I’ve done!

majaraccoon:

Very rough sketch of one of many character designs I have in mind. For now, her name is Camellia, though I’m probably going to change it later.


First commission done! Thanks Daniel!

majaraccoon:

Very rough sketch of one of many character designs I have in mind. For now, her name is Camellia, though I’m probably going to change it later.

Redesign

First commission done! Thanks Daniel!

Request a commission via:

Status:

Fundraising Progress:

$176.00 / $4500 (Doing really good and I owe a lot of commissions!)

And, if you can’t afford a commission or you don’t have any characters that need redesigning, reblogging this helps me keep a steady stream of nice art on your dash every day as I’ll be posting the results!

Watch the commission progress on justin.tv (10AM - 12Midnight EST)

Examples:

toshinho:

just for funstarted with no particular idea and then switched to x-men doodles.

toshinho:

just for fun
started with no particular idea and then switched to x-men doodles.

toshinho:

GODS concept Togetsu
I got around coloring the linework from other day. Haven’t colored in a while so it felt like an exercise.

If you didn’t colour this I totally would have.

toshinho:

GODS concept Togetsu

I got around coloring the linework from other day. Haven’t colored in a while so it felt like an exercise.

If you didn’t colour this I totally would have.